Wednesday, July 1, 2009

Rigging ability goes like this: / (up)

On a recent rig, I was really pushed to complete a very advanced, tighter rig than I have usually done.  I learned the ins and outs of stretchy rigging in Maya.
   While I am quite good at the basics of bone placements, constraints, IK/FK switching,  stretchy rigging really pushes everything to the next level.  The setup is pretty complex; there are lots of utility nodes doing on-the-fly computations, and the connections are everywhere.  But in the end, I have a great understanding of the whole stretchy rigging process.  I did 4 limb chains, and a few of those had to be re-done a time or two.
   I'd love to go back to some older rigs and put in some newly-learned controls, but I doubt that would be of any use.  It's moving forward in my skills that I am all about right now, not rehashing the past.
   There are a few characters, however, who would benefit from the new skills.  I will need to budget some time to take their rigs to 'version 2.0'.
 
 

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