
I've been very busy learning the process for making MEL script interfaces. It's sooo Easy! The first tool I have created is just a collection of tools that I use at just about every session. I have launchers for my favorite helper scripts, and a few that i have written myself. I plan on adding a bunch of usable scripts, and after a while, organizing them so that the interface looks clean and nice. But for now, I'm just adding the buttons as I go.
The last time I scripted a user interface, was in 2001 when I needed some custom facial sliders for my character in my short film, "In the Vault". The control panel I made was called "Scowler". It had sliders for tweaking facial features on George Birch's face. That was in 3DS Max, of course. So none of those skills transfer over to Maya.
I've also learned the process of making script nodes. For those who haven't heard of them, a script node is a method of making a MEL script be 'embedded' into a Maya file. The scripts can be referenced from the expression editor, and there is no need to source an external script text file. The script is inside the maya file, and the script can be triggered by several different methods. It's all very exciting, isn't it?

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